Themes Reasoning
Mundane The protagonist knows nothing else than
Playing on his computer games. This can
Be conveyed through the monotonous playing on
A computer or gaming device, the boy is obsessed
And cannot escape his addiction. It is only when the
De-equilibrium happen can he begin to recover.
Sanity The boy constantly plays violent games on his device.
This allows the audience to question the protagonists
Motive to play the game and how his actions are not of
a positive nature (sitting doing nothing, staring at a screen)
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